Connecting Learning and Experience: Video Games as a Resource for Eduaction

Main Article Content

Begoña Gros

Abstract

The main goal of this article is to analyze the potential of the use of videogames in education. Expectations surrounding the educational value of videogames have increased in the last years. We analyze the real connection between different kinds of digital games and their educational possibilities.

Article Details

How to Cite
Gros, B. (2010). Connecting Learning and Experience: Video Games as a Resource for Eduaction. Revista Mexicana De Bachillerato a Distancia, 2(4). https://doi.org/10.22201/cuaed.20074751e.2010.4.28861