Connecting Learning and Experience: Video Games as a Resource for Eduaction
Main Article Content
Abstract
The main goal of this article is to analyze the potential of the use of videogames in education. Expectations surrounding the educational value of videogames have increased in the last years. We analyze the real connection between different kinds of digital games and their educational possibilities.
Article Details
How to Cite
Gros, B. (2010). Connecting Learning and Experience: Video Games as a Resource for Eduaction. Revista Mexicana De Bachillerato a Distancia, 2(4). https://doi.org/10.22201/cuaed.20074751e.2010.4.28861
Este obra está bajo una licencia de Creative Commons Reconocimiento-NoComercial-SinObraDerivada 4.0 Internacional.